![]() json file location, which should simplify embedding of the WebGL content from another document location or even from another domain (given that CORS headers are provided). ![]() The developer will still be able to provide appropriate Content-Encoding headers in order to speed up decompression of the content. ![]() Compressed and uncompressed content will have the same file extension (no more suffixes required) and will be distributed in the same way, the loader will autodetect the used compression method and automatically perform decompression in JavaScript when necessary. json) will have the same file extension, which should simplify the server setup (i.e. SendMessage ( "myObject", "myFunction", "foobar" ) Īll the WebGL build files (except the UnityLoader.js and.
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